PXAI
v8.42
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Version History
Version
Description
Date
8.42
[ADDED SOURCE REGISTRY LIST VIEW]
04/03/2026 16:19
8.41
[LOCALIZED INDEX.PHP MENU AND MODALS TO US ENGLISH]
04/03/2026 16:11
8.40
[TRANSLATED FRONTEND TO US ENGLISH]
04/03/2026 16:10
8.41
[RESTORED DETAILED SOURCES VIEW (ARTICLES + EVENTS) IN US ENGLISH]
04/03/2026 15:50
8.41
[RESTORED DETAILED SOURCES VIEW (ARTICLES + EVENTS) IN US ENGLISH]
04/03/2026 15:46
8.40
[REVERTED TO STANDARD TABLE LAYOUT (US ENGLISH)]
04/03/2026 15:40
8.39
[FIXED DB CONNECTION SCOPE IN SOURCES LOGIC]
04/03/2026 15:38
8.38
[TRANSLATED SOURCES VIEW TO US ENGLISH]
04/03/2026 15:01
8.37
[FULL FRONTEND TRANSLATION (MENU, FEED, COMMENTS, TTS) TO US ENGLISH.]
04/03/2026 14:58
8.67
[MANUAL OVERRIDE OF GREEK MENU ITEMS]
04/03/2026 13:36
8.66
[NGINX OPTIMIZED MENU FIX]
04/03/2026 13:33
8.65
[FIXED GREEK MENU ITEMS]
04/03/2026 13:32
8.60
[MENU & UI LOCALIZATION TO US ENGLISH]
04/03/2026 13:30
8.50
[FULL TRANSLATION TO US ENGLISH]
04/03/2026 13:27
9.75
[INJECTED EVENT FUSION_SUMMARY INTO FEED LOOPS TO DISPLAY AI TAGS CORRECTLY]
26/02/2026 14:44
PXAI Audio Feed
+5
ΟΛΑ
31/03 15:01
dev.to
GameMaker setup with Typescript and VS Code
GameMaker Studio
Typescript
VS Code
game development
Unity
Godot
27/03 14:37
dev.to
Game is done...kinda"
Holy Carp
itch.io
Godot
GameManager
refactoring
pixel art
27/03 01:03
dev.to
Why Godot's architecture makes it the best engine for AI-assisted development
Godot
AI‑assisted development
game engines
language models
text‑based architecture
developer productivity
19/03 20:50
dev.to
Why AI Writes Better Game Code in Godot Than in Unity
AI coding
Godot
Unity
game development
developer experience
Claude Code
19/03 20:50
dev.to
Why AI Writes Better Game Code in Godot Than in Unity
AI coding
Godot
Unity
game development
developer experience
Claude Code
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